Great FPS / Action / Adventure pad, but could use some tweaks.
8 May 2011
Summary: I have some suggestions for a redeux of the Onza TE, having dropped in about 20 hours of use: 1. The sticks, A, B, X, & Y and ergonomics are most excellent. Don't mess with them. I really the adjustable tension on the sticks. Makes using high sensitivity settings on FPS games feasible. The sticks are also longer than normal, have what feels to be even LESS of a deadzone (not in a bad way), and the entire pad's soft rubbery coating is excellent.
Summary: Let me start by saying the graphics where the wrost ever, way to cartoonish and the elves looked like sea people. The dwarves looked like little kids not like dwarves at all. Ever map is reused over and over, no house, cave, or dungeon look diffrent then an other. For combat your just button spamming and enemies appear outta the air. They actually jump down from seemingly nothing and appear ready to fight.
Fantastic, engrossing, everything i could want in an RPG
5 May 2011
Summary: I can't say enough about this game. The story is AMAZING, the characters are really rich, and the dynamic of battle and storytelling is unmatched. I understand the complaints that this game is different from Dragon Age: Origins. It really is a more focused, directed, (and ultimately more cohesive) approach to an RPG.
Excerpt: I utterly enjoyed Dragon Age 2. The storyline was fantastic however, the maps were (in my opinion) reused far too often and you generally are wearing the same armors over and over again with nothing different expect the name. Though that didn't get in the way of becoming immersed into an interesting and creative storyline, with fair leveling aspects and options that actually affect the game.
Excerpt: One Warden against a mighty horde of Darkspawn, filthy creatures from underground, led by a giant corrupted god. Dragon Age: Origins certainly dropped the player right in it, with an epic quest to save the world. This time round, the story is much more grounded, with the player experiencing the lengths one child will go to in order to protect their family.
Summary: It might seem odd comparing a PC game released today with a PC game released almost 13 years ago, but I'm going to do it anyway. Dragon Age II -- it's no Baldur's Gate. The biggest difference I can see between the two games is that Baldur's Gate is a PC Role Playing Game, and Dragon Age II is a PC RPG trying to be Console Action game. One thing I like A LOT about Baldur's Gate, is that you feel vulnerable.
Summary: The game is repetitive, and unimaginative. The creators did not create enough content for the length of the game. In addition, Amazon has locked their download client by operating system. So you cannot download this title on a linux/unix machine. Until Amazon abandons this draconian software restriction, I refuse to buy from Amazon.
Summary: If you never played the first Dragon Age, you may enjoy this one a bit. Even so the story leaves you whole-fully unsatisfied. What could have been an epic game was turned into a lame action-RPG with only a handful of different set-pieces used for dungeons, and storyline that left me with the biggest "are you f'n kidding me?" face at the end, and on top of that the weirdest inventory/equipment system ever. Skip this one, even if give to you for free.
Summary: More people are let down by this game than I thought would be compared to the first Dragon Age. I don't understand their discontent (unless they are upset they can't play as an Elf or Dwarf) All the game play and technical problems with DAO were corrected in DA2. Those who get upset that the user interface was much like Mass Effect (my question: Why fix something that isn't broke?) The menu system was beautiful, and the fixes to combat worked great!