Excerpt: For me, two things defined Dragon Age: Origins , one of the most ambitious and fictionally rich RPGs in recent years. The first was the depth to its world, the cavernous reach of its narrative, which included a history spanning many thousands of years. The land of Ferelden was too often steeped in fantasy cliche, but it wasn’t just the setting of a video game; it was a place with a back-story and politics, inhabited by different races, all vying for their own means...
Summary: It may make a terrible first impression, but I grew to love it.
Pros: Excellent writing; story delivers in the end; some refinements to the leveling up system make character building easier; much of what made the first game great is still present; tons of replay value
Cons: Numerous nuisance-level bugs; the explorable world is much smaller; story starts very slow, a lot of Mass Effect influence makes the franchise seem less unique.
Summary: Much of Dragon Age II 's appeal had to do with its emotional impact. As protagonist Hawke's circle of friends grew, so did your connection to the ensemble cast--but it was a connection the game earned over the long haul. A two-hour add-on doesn't have the luxury of a long-form structure, so it must make an impact in other ways. Dragon Age II: Legacy makes a valiant attempt to strengthen your bond with Hawke, but ultimately it makes little impression.
Pros: New, roomier environments to explore, Combat remains entertaining, Some nice story moments
Cons: Annoying sound glitches, Some enemy encounters are bugged, Final boss is broken in multiple ways
Excerpt: Like Origins, Dragon Age II is a 50-plus-hour epic with a deep, complex combat system and a well-defined supporting cast. But it also wears its mythology proudly, confident in its goal of charting the rise of a complete and utter badass: you. The first time you control Hawke—the hero—is in an opening flashback to your family’s escape from the Darkspawn attack on Lothering, which occurred in the first game.
Conclusion: Helping with this storytelling is all of the character interaction one will do in the game be it with quest givers, Hawke's family, or other members of his party. Compared to a lot of Bioware's previous games, the options during conversations seem a lot more cut and dry with a good response, and an evil response at either end of the spectrum, and smarmy jerk filling up the middle.
Excerpt: In addition to having an incredible quality track record among RPGamers, BioWare also has another strength: among RPG developers, they have one of the fastest turn-around rates for producing new games, particularly in the last few years. Since Mass Effect was released in 2007, BioWare has consistently put out at least one title per year: Sonic Chronicles in 2008, Dragon Age: Origins in 2009, Mass Effect 2 in 2010, and a myriad of small, downloadable games in between.
Summary: Dragon Age II offers an action-oriented RPG adventure with enough refinements to improve upon the stellar Origins. However, the new streamlined combat, loot, and exploration system may turn off hardcore RPG followers.
Pros: The fast-paced yet tactical combat system, The terrific character development and dialogue system, The gripping fantasy atmosphere
Cons: The narrative comes up short in places, The repetitive quests, battles, and environments, The streamlined RPG elements
Summary: Heroes often come from auspicious origins – that was the story told in the first Dragon Age game as players gained insight into the world of the game thanks to an eternal conflict between inhuman darkspawn and the people of Thedas. We came to see the gothic and often very bloody fantasy setting through the eyes of a hero pressed into greater calling through destiny as the Warden.